Wednesday, March 16, 2011

Connors Eilersen's Audio and Object Self Portrait


For my project, I created a program in processing that interacted with user input for a wired gaming mouse. The mouse, the Steel Series Ikari Laser, was the stand in object, and the audio was a series of prerecorded audio loops relating to the gamer aspect of my personality. The sound that was played was not dependent on mouse direction, but rather mouse speed. When the mouse was moving slow, a sharp, deep breath could be heard, to represent someone concentrating. When it was moving to fast, a loud explosion was emitted. However, if kept at a constant, medium speed then a the rhythmic sound of a bass guitar would be emitted, representing the rhythm-like motions I go through while gaming. Additionally, sounds could be made be clicking, each relating to the function of that button in a particular game. If left click was pressed, then a gun sound was emitted, and if right click was pressed, then the sound of a zergling attacking would be heard.

1 comment:

  1. Connors, I need better documentation. Can you do a close up of the screen so we can actually see it working?

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