Alex J and Samar H created a project called DO NOT OPEN, referring to the privacy stickers so often placed on journals or personal files. The project is a book that exclaims, "No! I Said no! Nooooooooooooooooooo!" and "Don't open me!" when you open its two covers. Speakers and a mouse chip are inside the fake book, and 'wires' made of aluminum foil and gold leaf form connections that activate the book to talk when one disrupts those connections by opening the flaps.
The concept was to test existing notionsof privacy and curiosity. e.g. when one finds a jounral on the ground, one is tempted to read it, but also driven by thier conscience to respect privacy and not open it. DO NOT OPEN manifests the inner thoughts of guilt that run through anyone's mind when opening a document, text or otherwise that is probably not privy to thier eyes.
Saturday, April 30, 2011
Samar H's and Alex J's Mouse Hack
Friday, April 29, 2011
Linda L & Winnie K's Final Project
Source Code
Thursday, April 28, 2011
Jonathan Seguin's Mouse Hack
I had a lot of trouble deciding what I wanted to do for my mouse hack. I had a variety of ideas involving creating some sort of novelty by re-purposing the mouse as a different, but pre-existing object: a guitar, a windmill, a piano, so on and so forth. All of these ideas I felt were clever in a technical aspect, but none of them left me feeling satisfied with the end experience. So for my project I set out to develop an experience instead of a technically complex hack.
The idea I came up with was to re-purpose the mouse as a mine detector. I felt the experience of walking through a mine field, where one false step could mean your end, created a very tense and exhilarating environment for game play.
The game functioned as follows:
- Players would navigate through a space with boundaries set in the form of a rectangle.
- The goal would be to make it from one end of the space to the other end without running into any mines.
- Players however would not be given any visual cues to where the mines were planted. Originally the plan was to blind fold participants in order to have them focus on using their other senses (hearing).
- As players approached a mine with their mine detector, a beeping noise would play. The closer a player moves to a mine the fast the beeping would play.
- By using the beeping sound players should be able to navigate carefully to the other side without meeting their dooms.
Projected opposite the back of the player is an overview of the player's position and mine positions.
In terms of improvements there are a few obvious things I would like to address:
- Install a mouse friendly surface for contestants to play on. Tracking the player's movements on a dirty floor was one of the major elements that detracted from this experience.
- Adding a timer: If a timer was included it opens up the option for either a scoreboard, so that players can compete against each other's times; or an additional mode of difficulty such that players need to reach the end of the field within a certain time frame.
- Stronger Visuals: I felt that the visuals were more of a rough prototype and that there was much room for improvement. Perhaps a better reward screen for completing the challenge, and perhaps implementing a camera to capture the reactions of contestants when have blown themselves up.
Cristal's Mouse Hack Suspenders
I extended the left and right buttons, attaching a ball tilt switch to each. The ball tilt switches were sewn to the approximate location of the top of the shoulders. The board was sewn to the center of the Y of the suspenders, so that the wires wouldn't be pulled as much. Then in Processing: left-click played a snare drum sample and the right-click played a bass kick sample. Sometimes the tilt switches were very sensitive and sometimes they weren't responsive at all. If I were to redo this project, I'd probably try a different type of switch that might be more consistent or position the tilt switch differently.
In the future, I hope to expand on this project, using a keyboard hack, so that there can be more sample sounds to allow people to produce a song by moving more parts of the body.
The Kill Button (Mouse Hack) - Connors Eilersen
Curtis Poad's Paper and Motors
For improvement I would add more paper body parts to complete this lego man and alsohttp://www.blogger.com/img/blank.gif include more motors to make the arms and legs move. Video can be found here.
Wednesday, April 27, 2011
Melissa's Mouse Hack
Kalytta's TOUCH & IMMERSIVE reading light
This is a redo of my failed hack of the mouse's sensor. I found out that the optical sensor would not be able to sense being covered and uncovered (light and dark) since it senses when there has been movement across a surface.
PS. from previous problems of not being able to log into this blog, my PAPER & MOTORS and OBJECT & AUDIO projects were blogged [here]
Tuesday, April 26, 2011
Kathryn Barrett's Mouse Hack Final Project
Monday, April 25, 2011
Phuong D and Konstantino K’s Mouse Hack
Our mouse hack, which we’ve entitled “LightWeight,” attempts to bring the property of mass to light itself. Recalling a short passage by Yoko Ono read to us in the beginning of the semester, which asked participants to capture sunlight in a bag, we explored how we could bring a more tangible manifestation to the movement of light and how a person could manipulate its direction.
In our initial brainstorming, we envisioned a cube where users could shake and rotate it as they please, causing embedded lights to move with the cube as though they were a bottled liquid. For aesthetic reasons, we tweaked the idea for a pyramid (pictured lower left), and eventually into a short triangular prism for technical reasons. We realized that to have two separate axis for users to control, there would be some difficulties in the circuit design. Namely, each LED would be linked to two separate circuits and there would need to be two mice (for X motions and Y motions respectively).
Deciding that three-dimensional manipulation would be a bit too ambitious for this project, we worked with motion on a purely two-dimensional arena. On the first layer of our prism, a mouse shifts by the way the user tilts the piece.
We purchased a miniature mouse to maximize the motion on our relatively limited surface. The top enclosure of the mouse was removed, and its sides were hacked off from the bottom of the enclosure to maintain a low profile. This was important for the next layer of our piece, where we introduced a ceiling for the mouse.
The majority of the structure is built with foam core.
The ceiling is a separate triangular piece that we insert into the middle of LightWeight. Its first function is to prevent the mouse from jumping upward: we found that once the mice coordinates were read on the software side, jumps caused erratic and unusable readings (more on the software in a bit). Its second use was to separate it from the LED array we built, as the mouse’s laser introduced an undesirable light source of its own. We made sure that the ceiling was easily removable so that we could access the mouse without destroying the top layer in testing and for future use.
The top layer comprised of 10 white LEDs that we purchased from Active Surplus (for $1.00 each, which is irregularly expensive for an LED). Each LED was equipped with a standard 1K resistor, and each had its positive side fed into a pin on our Arduino dedicated to the individual LED. The negative sides were daisy chained and fed into one of the ground terminals in the Arduino. Like the mouse’s ceiling piece, we made sure that the top layer was also easily removable by implementing pull-up straps on its sides.
To interface the mouse with our LEDs, we used a USB Host Shield designed by sparkfun.com, purchased at Creatron. Like any Arduino shield, the USB Host Shield conveniently sits atop the Arduino through stackable connector pins. A single USB port sits at the edge of the board where the mouse is plugged in. In our picture above, you can also see the tangle of wires, each of which comes from one of our LEDs (with the exception of the blue ground wire, which comes from all of them).
On the software side, we had to install three libraries for the USB Host Shield to function correctly. These were Spi (Serial Peripheral Interface), Max3421e (which is named after the main microchip on the Host Shield), as well as a USB library.
While testing the information the mouse gave us, we learned that the raw coordinate values provided were fairly sensitive, circumstantial, and mostly unpredictable. To resolve these issues, we created a simple algorithm that read the raw coordinates and made them more “readable.” Among other things, we made the values add or subtract to themselves as the mouse moved so we could envision its point in space (here we created an actual X and Y coordinate – before, the mouse values compared themselves to the previous moment). Finally, we created a set of statements that determined which lights would turn on based on where the mouse was shifted.
To finish the physical design, we covered the LED array with parchment paper (to diffuse the glow of the lights) and a blue sheet of plastic transparency. The end result is an object that can be held and played with by the user to manipulate the flow of light. In future iterations, we would like to work on a three-dimensional plane as previously stated, and include several more LEDs to create a more organic and naturalistic aesthetic.
Friday, April 22, 2011
Curtis Poad's Mouse Hack
The mouse is located underneath the drum and has two wires coming up the side with one attatched to the drum skin surface and the other attatched to the underside of the drum silencer pad. Both wires have tin foil connected to them so when the player hits the drum, the two pieces of tin foil connect and trigger the rings to appear on screen.
To take this project further, I would make an entire drum kit trigger different visuals depending on what piece of the drum kit you hit. Also I would make it more dynamic by changing the triggering devices and allow for different visuals depending on how hard you hit the drums.
Thursday, April 21, 2011
Jessica Ren's Mouse Hack Project
Melting Glacier - For this project I've created a time lapse based on the effects of global warming and climate change in rapid speed, as it is recorded by camera. The glacier travels half a meter per day, according to this there would be very little ice in the North Pole in less than a few decades. The Time Machine allows you to fast forward in time to see the movement of the ice melt into the ocean by pushing the lever in one direction. If given more time and money to create the project, I would use more expensive materials like metal casing and power switch to control the actual time machine. Enhancement on the appearance of the machine as well as on the illusion of a real piece of mechanic that enables you to travel in time.
Mouse Hack - Sherilyn Fernandes & Jenny Ramroop
If we had more time and the money to enhance our project we would create video instead of images and have an actual remote instead of cardboard box. We will also do more work to enhance the concept so that the issue becomes more clear.
Wednesday, April 20, 2011
RE-Do of Audio and Object
Tuesday, April 5, 2011
Samar's Audio Project
For the audio part of my project I used an arabic drum beat to express the culture I grew up in throughout my life (I created one of the drum layers myself). A north American song and a french song flow in and out of the song to express the other cultures that were in and out of my life until this point. For my object I used an old arabic drum that I have had in my bedroom my whole life, in whatever country I lived in. The drum broke during one of my moves and was taped back together with moving tape, I chose to leave the tape on the drum to emphasize my moving a lot when growing up. If I had a million dollars to make this project I would fill a big room with drums, drums sticking out of the walls, on the ground, and a much bigger central drum in the middle of the room. My audio would be playing in the background and viewers would be able to interact with the piece by playing their own pieces on the available drums.